using UnityEngine;
using System.Collections;

public class RollDefinition {
	
	public int dieCount = 1;
	public int dieType = 20;
	
	public int bonusAmount = 0;
	public string type = "";	
	
	public RollDefinition(int dieCount = 1, int dieType = 20, string type = "", int bonusAmount = 0)
	{
		this.dieCount = dieCount;
		this.dieType = dieType;
		this.type = type;
		this.bonusAmount = bonusAmount;
	}
}
